1. 罗马全面战争神庙增加兵种
不用在神庙添加兵种 你可以在其他建筑物内添加兵种 如greek_hoplite 是 希腊步兵的代号
你可以根据这个代号在export_descr_buildings.txt中修改
你打开这个文件是
;This file is generated from a spreadsheet
;Please do not modify by hand
hidden_resources sparta rome italy
building core_building
{
levels governors_house governors_villa governors_palace proconsuls_palace imperial_palace
{
governors_house requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian peasant" 0 requires factions { spain, }
recruit "barb peasant briton" 0 requires factions { britons, }
recruit "barb peasant dacian" 0 requires factions { dacia, }
recruit "barb peasant gaul" 0 requires factions { gauls, }
recruit "barb peasant german" 0 requires factions { germans, }
recruit "barb peasant scythian" 0 requires factions { scythia, }
recruit "carthaginian peasant" 0 requires factions { carthaginian, }
recruit "east peasant" 0 requires factions { eastern, }
recruit "egyptian peasant" 0 requires factions { egyptian, }
recruit "greek peasant" 0 requires factions { greek, }
recruit "roman peasant" 0 requires factions { roman, }
}
construction 1
cost 400
settlement_min village
upgrades
{
governors_villa
}
}
你以recruit "兵种代号" 0 requires factions {国家代号, } 来修改 【要在recruit "roman peasant" 0 requires factions { roman, } 后面修改才可以
这个建筑就是政府 从1级到5级 这个代号是1级的
为了建筑升级也可以招这兵种所以要冲1到5级都修改
levels governors_house governors_villa governors_palace proconsuls_palace imperial_palace
{
governors_house requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian peasant" 0 requires factions { spain, }
recruit "barb peasant briton" 0 requires factions { britons, }
recruit "barb peasant dacian" 0 requires factions { dacia, }
recruit "barb peasant gaul" 0 requires factions { gauls, }
recruit "barb peasant german" 0 requires factions { germans, }
recruit "barb peasant scythian" 0 requires factions { scythia, }
recruit "carthaginian peasant" 0 requires factions { carthaginian, }
recruit "east peasant" 0 requires factions { eastern, }
recruit "egyptian peasant" 0 requires factions { egyptian, }
recruit "greek peasant" 0 requires factions { greek, }
recruit "roman peasant" 0 requires factions { roman, }
}
construction 1
cost 400
settlement_min village
upgrades
{
governors_villa
}
}
governors_villa requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian peasant" 0 requires factions { spain, }
recruit "barb peasant briton" 0 requires factions { britons, }
recruit "barb peasant dacian" 0 requires factions { dacia, }
recruit "barb peasant gaul" 0 requires factions { gauls, }
recruit "barb peasant german" 0 requires factions { germans, }
recruit "barb peasant scythian" 0 requires factions { scythia, }
agent diplomat 0 requires factions { barbarian, }
recruit "carthaginian peasant" 0 requires factions { carthaginian, }
agent diplomat 0 requires factions { carthaginian, }
recruit "east peasant" 0 requires factions { eastern, }
agent diplomat 0 requires factions { eastern, }
recruit "egyptian peasant" 0 requires factions { egyptian, }
agent diplomat 0 requires factions { egyptian, }
recruit "greek peasant" 0 requires factions { greek, }
agent diplomat 0 requires factions { greek, }
recruit "roman peasant" 0 requires factions { roman, }
agent diplomat 0 requires factions { roman, }
}
construction 2
cost 800
settlement_min town
upgrades
{
governors_palace
}
}
governors_palace requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian peasant" 0 requires factions { spain, }
recruit "barb peasant briton" 0 requires factions { britons, }
recruit "barb peasant dacian" 0 requires factions { dacia, }
recruit "barb peasant gaul" 0 requires factions { gauls, }
recruit "barb peasant german" 0 requires factions { germans, }
recruit "barb peasant scythian" 0 requires factions { scythia, }
agent diplomat 0 requires factions { barbarian, }
recruit "carthaginian peasant" 0 requires factions { carthaginian, }
agent diplomat 0 requires factions { carthaginian, }
recruit "east peasant" 0 requires factions { eastern, }
agent diplomat 0 requires factions { eastern, }
recruit "egyptian peasant" 0 requires factions { egyptian, }
agent diplomat 0 requires factions { egyptian, }
recruit "greek peasant" 0 requires factions { greek, }
agent diplomat 0 requires factions { greek, }
recruit "roman peasant" 0 requires factions { roman, }
agent diplomat 0 requires factions { roman, }
upgrade_bodyguard 1 requires factions { barbarian, }
}
construction 3
cost 1600
settlement_min large_town
upgrades
{
proconsuls_palace
}
}
proconsuls_palace requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian peasant" 0 requires factions { spain, }
recruit "barb peasant briton" 0 requires factions { britons, }
recruit "barb peasant dacian" 0 requires factions { dacia, }
recruit "barb peasant gaul" 0 requires factions { gauls, }
recruit "barb peasant german" 0 requires factions { germans, }
recruit "barb peasant scythian" 0 requires factions { scythia, }
agent diplomat 0 requires factions { barbarian, }
recruit "carthaginian peasant" 0 requires factions { carthaginian, }
agent diplomat 0 requires factions { carthaginian, }
recruit "east peasant" 0 requires factions { eastern, }
agent diplomat 0 requires factions { eastern, }
recruit "egyptian peasant" 0 requires factions { egyptian, }
agent diplomat 0 requires factions { egyptian, }
recruit "greek peasant" 0 requires factions { greek, }
agent diplomat 0 requires factions { greek, }
recruit "roman peasant" 0 requires factions { roman, }
agent diplomat 0 requires factions { roman, }
upgrade_bodyguard 1 requires factions { barbarian, }
}
construction 4
cost 3200
settlement_min city
upgrades
{
imperial_palace
}
}
imperial_palace requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian peasant" 0 requires factions { spain, }
recruit "barb peasant briton" 0 requires factions { britons, }
recruit "barb peasant dacian" 0 requires factions { dacia, }
recruit "barb peasant gaul" 0 requires factions { gauls, }
recruit "barb peasant german" 0 requires factions { germans, }
recruit "barb peasant scythian" 0 requires factions { scythia, }
agent diplomat 0 requires factions { barbarian, }
recruit "carthaginian peasant" 0 requires factions { carthaginian, }
agent diplomat 0 requires factions { carthaginian, }
recruit "east peasant" 0 requires factions { eastern, }
agent diplomat 0 requires factions { eastern, }
recruit "egyptian peasant" 0 requires factions { egyptian, }
agent diplomat 0 requires factions { egyptian, }
recruit "greek peasant" 0 requires factions { greek, }
agent diplomat 0 requires factions { greek, }
recruit "roman peasant" 0 requires factions { roman, }
agent diplomat 0 requires factions { roman, }
recruit "roman praetorian cohort i" 0 requires factions { roman, } and marian_reforms
upgrade_bodyguard 1
}
construction 6
cost 6400
settlement_min large_city
upgrades
这就是从1级到5级阶段的政府 不懂的再来问我吧
满意请采纳。
2. 罗马全面战争神庙的问题
哦 很容易啊修改下 你去你游戏安装的文件路面(比如说C:/Rome - Total War/data/export_descr_buildings
然后里面修改 你用ctrl-f 寻找 你要改的国家的temper,比如说 macedon(马其顿) 。
recruit "barb berserker german" 0 requires factions { germans, }
recruit "roman arcani" 0 requires factions { romans_brutii, }
happiness_bonus bonus 5
recruits_exp_bonus bonus 3
recruits_morale_bonus bonus 1
trade_base_income_bonus bonus 2
population_health_bonus bonus 2
}
把recruits_。。。都调高点就行
不让别人有这么就比较麻烦了 每个种族的战神庙 名字都不一样
反正你看带有recuits的 都给改成0就行
3. 罗马全面战争,关于神庙的修改
在游戏安装目录下的Data目录下的export_descr_buildings文件里,搜索temple_of_fertility_shrine requires factions 找到后在搜索你用的国家修改
{
capability
{
recruit "barb screeching women german" 0 requires factions { germans, }
population_loyalty_bonus bonus 100 加忠诚
happiness_bonus bonus 100 加快乐
population_growth_bonus bonus 10 加人口增长
population_health_bonus bonus 100 加健康
law_bonus bonus 100 加法律
weapon_simple bonus 3 加轻武器
weapon_missile 5 加投射武器
weapon_bladed bonus 2 加重武器
armour bonus 1 加装甲
recruits_exp_bonus bonus 3 加经验
recruits_morale_bonus bonus 3 加士气
trade_base_income_bonus bonus 5 加贸易
}
construction 1 (建造回合)
cost 400 (造价)
settlement_min town
upgrades
剩下的都是4个重复的,格式都一样,有了数值的变化.
4. 罗马全面战争 神庙修改
在游戏安装目录下的目录下的export_descr_buildings文件里,搜索temple_of_fertility_shrine requires factions 找到后在搜索你用的国家修改
{
capability
{
recruit "barb screeching women german" 0 requires factions { germans, }
population_loyalty_bonus bonus 100 加忠诚
happiness_bonus bonus 100 加快乐
population_growth_bonus bonus 10 加人口增长
population_health_bonus bonus 100 加健康
law_bonus bonus 100 加法律
weapon_simple bonus 3 加轻武器
weapon_missile 5 加投射武器
weapon_bladed bonus 2 加重武器
armour bonus 1 加装甲
recruits_exp_bonus bonus 3 加经验
recruits_morale_bonus bonus 3 加士气
trade_base_income_bonus bonus 5 加贸易
}
construction 1 (建造回合)
cost 400 (造价)
settlement_min town
upgrades
剩下的都是4个重复的,格式都一样,有了数值的变化.
5. 罗马全面战争极品最高级神庙修改
population_loyalty_bonus bonus 100 加忠诚
happiness_bonus bonus 100 加快乐
population_growth_bonus bonus 10 加人口增长
population_health_bonus bonus 100 加健康
law_bonus bonus 100 加法律
weapon_simple bonus 3 加轻武器
weapon_missile 5 加投射武器
weapon_bladed bonus 3 加重武器
armour bonus 3 加装甲
recruits_exp_bonus bonus 9 加经回验
recruits_morale_bonus bonus 9 加士气
trade_base_income_bonus bonus 5 加贸易答
}
加多了没意义!
6. 罗马全面战争关于神庙的修改/
你想修改神庙?那好办,把你原来的神庙摧毁就行了。我在这里给你提醒一句,不同的地方酌情修建不同的神庙。
7. 罗马全面战争怎么修改神庙建筑等加治安 说得清楚点 别之搞一些英文字母 我不懂英文
神庙修改
在游戏安装目录下的目录下的export_descr_buildings文件里,有专门用于修改神庙设置的,修改属于你想玩的势力的神庙后,
你就不用担心什么暴乱呀,部队等级呀,一造出来就是金盔金剑,人命在没有吃的没有喝的,也没下水道的情况下,也是乐呵呵的,
城里一个兵也不放,也安静的象群乖巧的绵羊。
population_loyalty_bonus bonus 100 加忠诚
happiness_bonus bonus 100 加快乐
population_growth_bonus bonus 10 加人口增长
population_health_bonus bonus 100 加健康
law_bonus bonus 100 加法律
weapon_simple bonus 3 加轻武器
weapon_missile 5 加投射武器
weapon_bladed bonus 2 加重武器
armour bonus 1 加装甲
farming_level bonus 1加农业
recruits_exp_bonus bonus 3 加经验
recruits_morale_bonus bonus 3 加士气
trade_base_income_bonus bonus 5 加贸易
比如
building temple_of_one_god
{
levels temple_of_one_god_shrine temple_of_one_god_temple temple_of_one_god_large_temple temple_of_one_god_awesome_temple temple_of_one_god_pantheon
{
temple_of_one_god_shrine requires factions { parthia, }
{
capability
{
happiness_bonus bonus 1(加快乐5%)
law_bonus bonus 1(加法律5%)
}
construction 1 (建造时间1回合)
cost 400
settlement_min town
upgrades
改为
building temple_of_one_god(神殿名称)
{
levels temple_of_one_god_shrine temple_of_one_god_temple temple_of_one_god_large_temple temple_of_one_god_awesome_temple temple_of_one_god_pantheon
{
temple_of_one_god_shrine requires factions { parthia, } (可以由哪个家族建造)
{
capability
{
population_loyalty_bonus bonus 100(加忠诚 500%)
happiness_bonus bonus 100(加快乐500%)
law_bonus bonus 100(加法律500%)
farming_level bonus 20(加农业生产100%,加人口成长10%)
}
construction 1
cost 400
settlement_min town
upgrades
如果你还想要神殿加别的属性就我改得那样添加你想要的(开头的几大属性都可以加,但别忘了把该神殿的升级建筑的属性里都添加上,否则你神庙升级后属性会没的)一般神庙都有四级(特殊的只有3级)
8. 罗马全面战争神庙
你留一个邮箱,我把罗马全面战争的兵种和建筑的详细手册发给你。或者你去黄龙骑士团的论坛里的罗马专下载兵种手册。网络现在不允许留链接。去网络一下,很快就可以找到了。找不到留个邮箱我发给你。