Ⅰ 罗马全面战争 原版 如何修改神庙
哎呀 好麻烦啊 伸手党一个 我给你个吧 希腊 胜利女神殿 轻 重武器弓箭盔甲 各加一版 贸易加5 经验加3 民心加权100 够你用 不过必须是万神殿级别的 前面的4个级别没修改 文件直接拖到目录\DATA下 覆盖就可以 还有一会和建筑 已发 查收 顺便把分给我
Ⅱ 为什么罗马全面战争马其顿的神庙和大希腊的神庙不一样,不是一样是希腊化建筑吗
这个是游戏需要嘛,不然三个罗马的神庙都一样了。如果希腊化建筑的话,那塞琉古和托罗密王朝也应该都是希腊化建筑啊,大家神庙都一样就没的玩了。
Ⅲ 罗马全面战争使用希腊心得
希腊其实很强,强就强在有钱有神庙,罗得岛加40%的海洋贸易额,基本开局城市都可以建港口;胜利女神庙一出兵就是3经验。用希腊难就难在四面受敌,领土分散,开局钱感觉极端不够用。而且养老院上来两个任务就是叙拉古,小绿打下叛军城市,立马转向色蒙,马其顿也时不时纯纯欲动,开局城市还都没有高级兵营,无修改情况下,实在是很困难。希腊兵系里面,重盔长枪性价比比较高,用来守城很好,很强大,苦在要等上N年,往往还没出高级兵营就已经被打的七零八落入不敷出。正常的外交程序是,叙拉古一代,先尽量和迦太基保持和平,换取短暂的和平,同时建兵营,裁掉哪几队标枪兵,尽快招民兵长枪兵,虽然垃圾,但是舍弃墙头,守广场,实力初期打打青年也是可以。小亚细亚一代,力求和塞琉古本都保持和平,有一定量的兵后,先守好城市,罗得岛自然全力发展经济色蒙这个城市,那对投石兵很不错,尽快运到斯巴达或者叙拉古,能在克里特招一对弓兵真是很不错的。不知道其它大大怎么打,我初期是舍弃的,直接撤兵回斯巴达,然后斯巴达出兵营,和马其顿争科林斯,和雅典,最后回兵打小绿。你可以看下高手怎么用枪兵守城的,很好很强大,主要是梳子阵之类的。另外希腊的骑兵真是可有可无,超弱的说,还浪费维护费,一队不招,宁愿雇佣,或者多级对将军做重骑算了
Ⅳ 罗马全面战争希腊解析
这个你可以去网上搜索,网上很多
Ⅳ 罗马全面战争希腊神庙如何修改
我做成了一个修改后的安装文件,采纳后发给你!(直接安装即可)
Ⅵ 谁给我个罗马全面战争希腊神庙修改好的给我个谢谢
神庙修改
在游戏安装目录下的Data目录下的export_descr_buildings文件里,搜索temple_of_fertility_shrine requires factions 找到后在搜索你用的国家修改
{
capability
{
recruit "barb screeching women german" 0 requires factions { germans, }
population_loyalty_bonus bonus 100 加忠诚
happiness_bonus bonus 100 加快乐
population_growth_bonus bonus 10 加人口增长
population_health_bonus bonus 100 加健康
law_bonus bonus 100 加法律
weapon_simple bonus 3 加轻武器
weapon_missile 5 加投射武器
weapon_bladed bonus 2 加重武器
armour bonus 1 加装甲
recruits_exp_bonus bonus 3 加经验
recruits_morale_bonus bonus 3 加士气
trade_base_income_bonus bonus 5 加贸易
}
construction 1 (建造回合)
cost 400 (造价)
settlement_min town
upgrades
剩下的都是4个重复的,格式都一样,有了数值的变化.
Ⅶ 求罗马全面战争1.5修改好的希腊胜利神庙文件
没希腊的不过可以改
在游戏安装目录下的Data目录下的export_descr_buildings文件里,有专门用于修改神庙设置的,修改属于你想玩的势力的神庙后,
你就不用担心什么暴乱呀,部队等级呀,一造出来就是金盔金剑,人命在没有吃的没有喝的,也没下水道的情况下,也是乐呵呵的,
城里一个兵也不放,也安静的象群乖巧的绵羊。
building temple_of_fertility (神庙的名字)
{
levels temple_of_fertility_shrine temple_of_fertility_temple temple_of_fertility_large_temple temple_of_fertility_awesome_temple temple_of_fertility_pantheon (没太研究,看英文好象是对这个神庙的设定.)
{
temple_of_fertility_shrine requires factions { germans, egyptian, julii, } (神庙能用的国家括号里的全删啦加一个greek_cities ,)
{
capability
{
recruit "barb screeching women german" 0 requires factions { germans, }
population_loyalty_bonus bonus 100 加忠诚
happiness_bonus bonus 100 加快乐
population_growth_bonus bonus 10 加人口增长
population_health_bonus bonus 100 加健康
law_bonus bonus 100 加法律
weapon_simple bonus 3 加轻武器
weapon_missile 5 加投射武器
weapon_bladed bonus 2 加重武器
armour bonus 1 加装甲
recruits_exp_bonus bonus 3 加经验
recruits_morale_bonus bonus 3 加士气
trade_base_income_bonus bonus 5 加贸易
}
construction 1 (建造回合)
cost 400 (造价)
settlement_min town
upgrades
剩下的都是4个重复的,格式都一样,有了数值的变化.
====================================================================================================================
Ⅷ 罗马全面战争有没有办法修改距离首都产生的治安减成或者是文化差异的,比如说可以拆掉皇宫,农场,城墙等
皇宫农场城墙全都不能拆。皇宫和城墙是没有办法的,所以只能控制农田。一般顶版级神庙权+60%治安的最边缘地区少建一级农田就行,顶级神庙+50%治安的就要少建两级;顶级神庙+30%治安的……就没有法子了。
这个办法主要就是利用了农田后期对人口的加成,通过降低人口增长率来改善治安。
Ⅸ 罗马全面战争 怎么在神庙添加兵种
不用在神庙添加兵种 你可以在其他建筑物内添加兵种 如greek_hoplite 是 希腊步兵的代号
你可以根据这个代号在export_descr_buildings.txt中修改
你打开这个文件是
;This file is generated from a spreadsheet
;Please do not modify by hand
hidden_resources sparta rome italy
building core_building
{
levels governors_house governors_villa governors_palace proconsuls_palace imperial_palace
{
governors_house requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian peasant" 0 requires factions { spain, }
recruit "barb peasant briton" 0 requires factions { britons, }
recruit "barb peasant dacian" 0 requires factions { dacia, }
recruit "barb peasant gaul" 0 requires factions { gauls, }
recruit "barb peasant german" 0 requires factions { germans, }
recruit "barb peasant scythian" 0 requires factions { scythia, }
recruit "carthaginian peasant" 0 requires factions { carthaginian, }
recruit "east peasant" 0 requires factions { eastern, }
recruit "egyptian peasant" 0 requires factions { egyptian, }
recruit "greek peasant" 0 requires factions { greek, }
recruit "roman peasant" 0 requires factions { roman, }
}
construction 1
cost 400
settlement_min village
upgrades
{
governors_villa
}
}
你以recruit "兵种代号" 0 requires factions {国家代号, } 来修改 【要在recruit "roman peasant" 0 requires factions { roman, } 后面修改才可以
这个建筑就是政府 从1级到5级 这个代号是1级的
为了建筑升级也可以招这兵种所以要冲1到5级都修改
levels governors_house governors_villa governors_palace proconsuls_palace imperial_palace
{
governors_house requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian peasant" 0 requires factions { spain, }
recruit "barb peasant briton" 0 requires factions { britons, }
recruit "barb peasant dacian" 0 requires factions { dacia, }
recruit "barb peasant gaul" 0 requires factions { gauls, }
recruit "barb peasant german" 0 requires factions { germans, }
recruit "barb peasant scythian" 0 requires factions { scythia, }
recruit "carthaginian peasant" 0 requires factions { carthaginian, }
recruit "east peasant" 0 requires factions { eastern, }
recruit "egyptian peasant" 0 requires factions { egyptian, }
recruit "greek peasant" 0 requires factions { greek, }
recruit "roman peasant" 0 requires factions { roman, }
}
construction 1
cost 400
settlement_min village
upgrades
{
governors_villa
}
}
governors_villa requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian peasant" 0 requires factions { spain, }
recruit "barb peasant briton" 0 requires factions { britons, }
recruit "barb peasant dacian" 0 requires factions { dacia, }
recruit "barb peasant gaul" 0 requires factions { gauls, }
recruit "barb peasant german" 0 requires factions { germans, }
recruit "barb peasant scythian" 0 requires factions { scythia, }
agent diplomat 0 requires factions { barbarian, }
recruit "carthaginian peasant" 0 requires factions { carthaginian, }
agent diplomat 0 requires factions { carthaginian, }
recruit "east peasant" 0 requires factions { eastern, }
agent diplomat 0 requires factions { eastern, }
recruit "egyptian peasant" 0 requires factions { egyptian, }
agent diplomat 0 requires factions { egyptian, }
recruit "greek peasant" 0 requires factions { greek, }
agent diplomat 0 requires factions { greek, }
recruit "roman peasant" 0 requires factions { roman, }
agent diplomat 0 requires factions { roman, }
}
construction 2
cost 800
settlement_min town
upgrades
{
governors_palace
}
}
governors_palace requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian peasant" 0 requires factions { spain, }
recruit "barb peasant briton" 0 requires factions { britons, }
recruit "barb peasant dacian" 0 requires factions { dacia, }
recruit "barb peasant gaul" 0 requires factions { gauls, }
recruit "barb peasant german" 0 requires factions { germans, }
recruit "barb peasant scythian" 0 requires factions { scythia, }
agent diplomat 0 requires factions { barbarian, }
recruit "carthaginian peasant" 0 requires factions { carthaginian, }
agent diplomat 0 requires factions { carthaginian, }
recruit "east peasant" 0 requires factions { eastern, }
agent diplomat 0 requires factions { eastern, }
recruit "egyptian peasant" 0 requires factions { egyptian, }
agent diplomat 0 requires factions { egyptian, }
recruit "greek peasant" 0 requires factions { greek, }
agent diplomat 0 requires factions { greek, }
recruit "roman peasant" 0 requires factions { roman, }
agent diplomat 0 requires factions { roman, }
upgrade_bodyguard 1 requires factions { barbarian, }
}
construction 3
cost 1600
settlement_min large_town
upgrades
{
proconsuls_palace
}
}
proconsuls_palace requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian peasant" 0 requires factions { spain, }
recruit "barb peasant briton" 0 requires factions { britons, }
recruit "barb peasant dacian" 0 requires factions { dacia, }
recruit "barb peasant gaul" 0 requires factions { gauls, }
recruit "barb peasant german" 0 requires factions { germans, }
recruit "barb peasant scythian" 0 requires factions { scythia, }
agent diplomat 0 requires factions { barbarian, }
recruit "carthaginian peasant" 0 requires factions { carthaginian, }
agent diplomat 0 requires factions { carthaginian, }
recruit "east peasant" 0 requires factions { eastern, }
agent diplomat 0 requires factions { eastern, }
recruit "egyptian peasant" 0 requires factions { egyptian, }
agent diplomat 0 requires factions { egyptian, }
recruit "greek peasant" 0 requires factions { greek, }
agent diplomat 0 requires factions { greek, }
recruit "roman peasant" 0 requires factions { roman, }
agent diplomat 0 requires factions { roman, }
upgrade_bodyguard 1 requires factions { barbarian, }
}
construction 4
cost 3200
settlement_min city
upgrades
{
imperial_palace
}
}
imperial_palace requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian peasant" 0 requires factions { spain, }
recruit "barb peasant briton" 0 requires factions { britons, }
recruit "barb peasant dacian" 0 requires factions { dacia, }
recruit "barb peasant gaul" 0 requires factions { gauls, }
recruit "barb peasant german" 0 requires factions { germans, }
recruit "barb peasant scythian" 0 requires factions { scythia, }
agent diplomat 0 requires factions { barbarian, }
recruit "carthaginian peasant" 0 requires factions { carthaginian, }
agent diplomat 0 requires factions { carthaginian, }
recruit "east peasant" 0 requires factions { eastern, }
agent diplomat 0 requires factions { eastern, }
recruit "egyptian peasant" 0 requires factions { egyptian, }
agent diplomat 0 requires factions { egyptian, }
recruit "greek peasant" 0 requires factions { greek, }
agent diplomat 0 requires factions { greek, }
recruit "roman peasant" 0 requires factions { roman, }
agent diplomat 0 requires factions { roman, }
recruit "roman praetorian cohort i" 0 requires factions { roman, } and marian_reforms
upgrade_bodyguard 1
}
construction 6
cost 6400
settlement_min large_city
upgrades
这就是从1级到5级阶段的政府 不懂的再来问我吧
Ⅹ 罗马全面战争 希腊 前后期问题 想先补充
首先提醒朋友注意一件事,罗马全面战争最重要的是部队的补充,所以建议使用二级兵种版,而不权是级别最高的一级兵种(希腊的一级兵种是斯巴达、二级兵种是希腊重步)。再给一个友情提示,斯巴达的盔甲防御极弱,所以对弓箭强的军队时是要吃大亏的。
问题一:为什么没有斯巴达。因为斯巴达只有希腊地区的2个城市可以招募。
问题二:希腊的特点就是枪兵强其他皆弱。说一下本人的满编标准配置:
中等规模:2将军+1标枪骑(死也不用希腊骑!)+3-4队投石车+12-13队希腊重步兵(不嫌麻烦可以带2队斯巴达稳定阵脚用)
超大规模:2将军+1标枪骑+2-4队克里特弓箭兵+0-2队投石+12到13队希腊重步+0-2队斯巴达。