Ⅰ 羅馬全面戰爭 原版 如何修改神廟
哎呀 好麻煩啊 伸手黨一個 我給你個吧 希臘 勝利女神殿 輕 重武器弓箭盔甲 各加一版 貿易加5 經驗加3 民心加權100 夠你用 不過必須是萬神殿級別的 前面的4個級別沒修改 文件直接拖到目錄\DATA下 覆蓋就可以 還有一會和建築 已發 查收 順便把分給我
Ⅱ 為什麼羅馬全面戰爭馬其頓的神廟和大希臘的神廟不一樣,不是一樣是希臘化建築嗎
這個是游戲需要嘛,不然三個羅馬的神廟都一樣了。如果希臘化建築的話,那塞琉古和托羅密王朝也應該都是希臘化建築啊,大家神廟都一樣就沒的玩了。
Ⅲ 羅馬全面戰爭使用希臘心得
希臘其實很強,強就強在有錢有神廟,羅得島加40%的海洋貿易額,基本開局城市都可以建港口;勝利女神廟一出兵就是3經驗。用希臘難就難在四面受敵,領土分散,開局錢感覺極端不夠用。而且養老院上來兩個任務就是敘拉古,小綠打下叛軍城市,立馬轉向色蒙,馬其頓也時不時純純欲動,開局城市還都沒有高級兵營,無修改情況下,實在是很困難。希臘兵系裡面,重盔長槍性價比比較高,用來守城很好,很強大,苦在要等上N年,往往還沒出高級兵營就已經被打的七零八落入不敷出。正常的外交程序是,敘拉古一代,先盡量和迦太基保持和平,換取短暫的和平,同時建兵營,裁掉哪幾隊標槍兵,盡快招民兵長槍兵,雖然垃圾,但是舍棄牆頭,守廣場,實力初期打打青年也是可以。小亞細亞一代,力求和塞琉古本都保持和平,有一定量的兵後,先守好城市,羅得島自然全力發展經濟色蒙這個城市,那對投石兵很不錯,盡快運到斯巴達或者敘拉古,能在克里特招一對弓兵真是很不錯的。不知道其它大大怎麼打,我初期是舍棄的,直接撤兵回斯巴達,然後斯巴達出兵營,和馬其頓爭科林斯,和雅典,最後回兵打小綠。你可以看下高手怎麼用槍兵守城的,很好很強大,主要是梳子陣之類的。另外希臘的騎兵真是可有可無,超弱的說,還浪費維護費,一隊不招,寧願僱傭,或者多級對將軍做重騎算了
Ⅳ 羅馬全面戰爭希臘解析
這個你可以去網上搜索,網上很多
Ⅳ 羅馬全面戰爭希臘神廟如何修改
我做成了一個修改後的安裝文件,採納後發給你!(直接安裝即可)
Ⅵ 誰給我個羅馬全面戰爭希臘神廟修改好的給我個謝謝
神廟修改
在游戲安裝目錄下的Data目錄下的export_descr_buildings文件里,搜索temple_of_fertility_shrine requires factions 找到後在搜索你用的國家修改
{
capability
{
recruit "barb screeching women german" 0 requires factions { germans, }
population_loyalty_bonus bonus 100 加忠誠
happiness_bonus bonus 100 加快樂
population_growth_bonus bonus 10 加人口增長
population_health_bonus bonus 100 加健康
law_bonus bonus 100 加法律
weapon_simple bonus 3 加輕武器
weapon_missile 5 加投射武器
weapon_bladed bonus 2 加重武器
armour bonus 1 加裝甲
recruits_exp_bonus bonus 3 加經驗
recruits_morale_bonus bonus 3 加士氣
trade_base_income_bonus bonus 5 加貿易
}
construction 1 (建造回合)
cost 400 (造價)
settlement_min town
upgrades
剩下的都是4個重復的,格式都一樣,有了數值的變化.
Ⅶ 求羅馬全面戰爭1.5修改好的希臘勝利神廟文件
沒希臘的不過可以改
在游戲安裝目錄下的Data目錄下的export_descr_buildings文件里,有專門用於修改神廟設置的,修改屬於你想玩的勢力的神廟後,
你就不用擔心什麼暴亂呀,部隊等級呀,一造出來就是金盔金劍,人命在沒有吃的沒有喝的,也沒下水道的情況下,也是樂呵呵的,
城裡一個兵也不放,也安靜的象群乖巧的綿羊。
building temple_of_fertility (神廟的名字)
{
levels temple_of_fertility_shrine temple_of_fertility_temple temple_of_fertility_large_temple temple_of_fertility_awesome_temple temple_of_fertility_pantheon (沒太研究,看英文好象是對這個神廟的設定.)
{
temple_of_fertility_shrine requires factions { germans, egyptian, julii, } (神廟能用的國家括弧里的全刪啦加一個greek_cities ,)
{
capability
{
recruit "barb screeching women german" 0 requires factions { germans, }
population_loyalty_bonus bonus 100 加忠誠
happiness_bonus bonus 100 加快樂
population_growth_bonus bonus 10 加人口增長
population_health_bonus bonus 100 加健康
law_bonus bonus 100 加法律
weapon_simple bonus 3 加輕武器
weapon_missile 5 加投射武器
weapon_bladed bonus 2 加重武器
armour bonus 1 加裝甲
recruits_exp_bonus bonus 3 加經驗
recruits_morale_bonus bonus 3 加士氣
trade_base_income_bonus bonus 5 加貿易
}
construction 1 (建造回合)
cost 400 (造價)
settlement_min town
upgrades
剩下的都是4個重復的,格式都一樣,有了數值的變化.
====================================================================================================================
Ⅷ 羅馬全面戰爭有沒有辦法修改距離首都產生的治安減成或者是文化差異的,比如說可以拆掉皇宮,農場,城牆等
皇宮農場城牆全都不能拆。皇宮和城牆是沒有辦法的,所以只能控制農田。一般頂版級神廟權+60%治安的最邊緣地區少建一級農田就行,頂級神廟+50%治安的就要少建兩級;頂級神廟+30%治安的……就沒有法子了。
這個辦法主要就是利用了農田後期對人口的加成,通過降低人口增長率來改善治安。
Ⅸ 羅馬全面戰爭 怎麼在神廟添加兵種
不用在神廟添加兵種 你可以在其他建築物內添加兵種 如greek_hoplite 是 希臘步兵的代號
你可以根據這個代號在export_descr_buildings.txt中修改
你打開這個文件是
;This file is generated from a spreadsheet
;Please do not modify by hand
hidden_resources sparta rome italy
building core_building
{
levels governors_house governors_villa governors_palace proconsuls_palace imperial_palace
{
governors_house requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian peasant" 0 requires factions { spain, }
recruit "barb peasant briton" 0 requires factions { britons, }
recruit "barb peasant dacian" 0 requires factions { dacia, }
recruit "barb peasant gaul" 0 requires factions { gauls, }
recruit "barb peasant german" 0 requires factions { germans, }
recruit "barb peasant scythian" 0 requires factions { scythia, }
recruit "carthaginian peasant" 0 requires factions { carthaginian, }
recruit "east peasant" 0 requires factions { eastern, }
recruit "egyptian peasant" 0 requires factions { egyptian, }
recruit "greek peasant" 0 requires factions { greek, }
recruit "roman peasant" 0 requires factions { roman, }
}
construction 1
cost 400
settlement_min village
upgrades
{
governors_villa
}
}
你以recruit "兵種代號" 0 requires factions {國家代號, } 來修改 【要在recruit "roman peasant" 0 requires factions { roman, } 後面修改才可以
這個建築就是政府 從1級到5級 這個代號是1級的
為了建築升級也可以招這兵種所以要沖1到5級都修改
levels governors_house governors_villa governors_palace proconsuls_palace imperial_palace
{
governors_house requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian peasant" 0 requires factions { spain, }
recruit "barb peasant briton" 0 requires factions { britons, }
recruit "barb peasant dacian" 0 requires factions { dacia, }
recruit "barb peasant gaul" 0 requires factions { gauls, }
recruit "barb peasant german" 0 requires factions { germans, }
recruit "barb peasant scythian" 0 requires factions { scythia, }
recruit "carthaginian peasant" 0 requires factions { carthaginian, }
recruit "east peasant" 0 requires factions { eastern, }
recruit "egyptian peasant" 0 requires factions { egyptian, }
recruit "greek peasant" 0 requires factions { greek, }
recruit "roman peasant" 0 requires factions { roman, }
}
construction 1
cost 400
settlement_min village
upgrades
{
governors_villa
}
}
governors_villa requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian peasant" 0 requires factions { spain, }
recruit "barb peasant briton" 0 requires factions { britons, }
recruit "barb peasant dacian" 0 requires factions { dacia, }
recruit "barb peasant gaul" 0 requires factions { gauls, }
recruit "barb peasant german" 0 requires factions { germans, }
recruit "barb peasant scythian" 0 requires factions { scythia, }
agent diplomat 0 requires factions { barbarian, }
recruit "carthaginian peasant" 0 requires factions { carthaginian, }
agent diplomat 0 requires factions { carthaginian, }
recruit "east peasant" 0 requires factions { eastern, }
agent diplomat 0 requires factions { eastern, }
recruit "egyptian peasant" 0 requires factions { egyptian, }
agent diplomat 0 requires factions { egyptian, }
recruit "greek peasant" 0 requires factions { greek, }
agent diplomat 0 requires factions { greek, }
recruit "roman peasant" 0 requires factions { roman, }
agent diplomat 0 requires factions { roman, }
}
construction 2
cost 800
settlement_min town
upgrades
{
governors_palace
}
}
governors_palace requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian peasant" 0 requires factions { spain, }
recruit "barb peasant briton" 0 requires factions { britons, }
recruit "barb peasant dacian" 0 requires factions { dacia, }
recruit "barb peasant gaul" 0 requires factions { gauls, }
recruit "barb peasant german" 0 requires factions { germans, }
recruit "barb peasant scythian" 0 requires factions { scythia, }
agent diplomat 0 requires factions { barbarian, }
recruit "carthaginian peasant" 0 requires factions { carthaginian, }
agent diplomat 0 requires factions { carthaginian, }
recruit "east peasant" 0 requires factions { eastern, }
agent diplomat 0 requires factions { eastern, }
recruit "egyptian peasant" 0 requires factions { egyptian, }
agent diplomat 0 requires factions { egyptian, }
recruit "greek peasant" 0 requires factions { greek, }
agent diplomat 0 requires factions { greek, }
recruit "roman peasant" 0 requires factions { roman, }
agent diplomat 0 requires factions { roman, }
upgrade_bodyguard 1 requires factions { barbarian, }
}
construction 3
cost 1600
settlement_min large_town
upgrades
{
proconsuls_palace
}
}
proconsuls_palace requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian peasant" 0 requires factions { spain, }
recruit "barb peasant briton" 0 requires factions { britons, }
recruit "barb peasant dacian" 0 requires factions { dacia, }
recruit "barb peasant gaul" 0 requires factions { gauls, }
recruit "barb peasant german" 0 requires factions { germans, }
recruit "barb peasant scythian" 0 requires factions { scythia, }
agent diplomat 0 requires factions { barbarian, }
recruit "carthaginian peasant" 0 requires factions { carthaginian, }
agent diplomat 0 requires factions { carthaginian, }
recruit "east peasant" 0 requires factions { eastern, }
agent diplomat 0 requires factions { eastern, }
recruit "egyptian peasant" 0 requires factions { egyptian, }
agent diplomat 0 requires factions { egyptian, }
recruit "greek peasant" 0 requires factions { greek, }
agent diplomat 0 requires factions { greek, }
recruit "roman peasant" 0 requires factions { roman, }
agent diplomat 0 requires factions { roman, }
upgrade_bodyguard 1 requires factions { barbarian, }
}
construction 4
cost 3200
settlement_min city
upgrades
{
imperial_palace
}
}
imperial_palace requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian peasant" 0 requires factions { spain, }
recruit "barb peasant briton" 0 requires factions { britons, }
recruit "barb peasant dacian" 0 requires factions { dacia, }
recruit "barb peasant gaul" 0 requires factions { gauls, }
recruit "barb peasant german" 0 requires factions { germans, }
recruit "barb peasant scythian" 0 requires factions { scythia, }
agent diplomat 0 requires factions { barbarian, }
recruit "carthaginian peasant" 0 requires factions { carthaginian, }
agent diplomat 0 requires factions { carthaginian, }
recruit "east peasant" 0 requires factions { eastern, }
agent diplomat 0 requires factions { eastern, }
recruit "egyptian peasant" 0 requires factions { egyptian, }
agent diplomat 0 requires factions { egyptian, }
recruit "greek peasant" 0 requires factions { greek, }
agent diplomat 0 requires factions { greek, }
recruit "roman peasant" 0 requires factions { roman, }
agent diplomat 0 requires factions { roman, }
recruit "roman praetorian cohort i" 0 requires factions { roman, } and marian_reforms
upgrade_bodyguard 1
}
construction 6
cost 6400
settlement_min large_city
upgrades
這就是從1級到5級階段的政府 不懂的再來問我吧
Ⅹ 羅馬全面戰爭 希臘 前後期問題 想先補充
首先提醒朋友注意一件事,羅馬全面戰爭最重要的是部隊的補充,所以建議使用二級兵種版,而不權是級別最高的一級兵種(希臘的一級兵種是斯巴達、二級兵種是希臘重步)。再給一個友情提示,斯巴達的盔甲防禦極弱,所以對弓箭強的軍隊時是要吃大虧的。
問題一:為什麼沒有斯巴達。因為斯巴達只有希臘地區的2個城市可以招募。
問題二:希臘的特點就是槍兵強其他皆弱。說一下本人的滿編標准配置:
中等規模:2將軍+1標槍騎(死也不用希臘騎!)+3-4隊投石車+12-13隊希臘重步兵(不嫌麻煩可以帶2隊斯巴達穩定陣腳用)
超大規模:2將軍+1標槍騎+2-4隊克里特弓箭兵+0-2隊投石+12到13隊希臘重步+0-2隊斯巴達。